#
# NekoFlight Ver1.02ptB[hf[^tH[}bghLg & Tv
#
# |||||||||||||||||||||||||||||||
#
# ṕu#vŎn܂ss͖܂B
#
# [ubN] ŃubNJn܂
#
# eubNł́AsɁA
# ϐ = l
# ƂĊeubN̕ϐlύX܂B
#
# pXy[X^u͖܂B
#
# ϐubNAIuWFNgł́A啶̋ʂ͂܂B
#
# |||||||||||||||||||||||||||||||
#
# ubNƂẮA
# [World], [Mesh], [Texture], [Shape], [Object]
# ܂B
#
# [World]S̐ݒ
# [Mesh]bV̍ݒB̃ubN̂ݑ`ł͂ȂAf[^
# [Texture]eNX`ݒBDirectX ON̂Ƃ̂ݗL
# [Shape]̌``BIuWFNg̕\֘Âݐݒ
# [Object]̈ʒu`B\`[Shape]ŎwAՓ˔ɗp
#
# [World][Mesh]͊{IɈx̂ݗp܂B
# [Texture], [Shape], [Object]́Aꂼ̃IuWFNg
# ubN쐬܂B
#
# [Object]ubNł͕K[Shape]w肷Kv܂B
# [Shape]ł͊eʖ[Texture]֘At邱Ƃł܂B
# [Shape]ł́A\܂B
# [Object]āA[Shape]w肷ƕ\܂B
# ܂A`IuWFNg𕡐쐬ꍇA
# [Shape]Ae[Object][Shape]L܂B
# e[Object][Shape]邱Ƃł܂ALǂłB
# [Texture]ɊւĂlłB
#
# |||||||||||||||||||||||||||||||

[World]

FieldType = RandomMesh
# tB[h̃^CvAMeshilw̃bVjRandomMeshibVj
# Mesh̏ꍇA[Mesh]ubNŎwARandomMesh̏ꍇAMeshHeightŎw

MeshSize = 14
# bV̊iqAclɂȂ܂

MeshHeight = 1000
# bV̍̍őlAFieldType=RandomMesh̏ꍇɗL

# |||||||||||||||||||||||||||||||

#[Mesh]
#0      0       0       0       0       0       0       0
#0      1000    1500    0       0       200.5   0       0
#0      2000    3000    0       0       0       0       0
#0      0       1000    0       2000    0       0       0
#0      0       0       0       500     1000    0       0
#0      0       0       0       0       2000    0       0
#0      0       0       0       0       0       0       0
#0      0       0       0       0       0       0       0

# ebV̍w肵܂
# p[^̍sE񐔂́A[World]Mesh̒lł
# el̋؂́A^uAJ}AXy[X̂ǂꂩł
# RandomMeshw肳ĂĂÃubNƂ炪D悳܂

# |||||||||||||||||||||||||||||||

[Texture]

Name=BillTexture
# ̃eNX`ubN̖Oł
# [Shape]ubNŁA̖Ow肵܂
# ̃eNX`pꍇAOς[Texture] ubN𕡐܂

File=Bill.bmp
# ̃eNX`̃rbg}bvt@Cł
# eNX`ɗpł̂́Ac̃TCY2̊KBMPt@Cł
# ȂAeNX`p̂́ADirectX\̏ꍇɌ܂

# |||||||||||||||||||||||||||||||

[Shape]

Name=Bill
# `̖Oł
# [Object]ubNŕ̌`w肷ۂɁA̖Op܂
# ̌`pꍇAOς[Shape]ubN𕡐܂

Type=Box
# {`ł
# ݁ABoxíĵݎwł܂

Size=50,50,200
# ̂̑傫w肵܂ix,y,zj

# Min=0,0,0
# Max=50,50,200
# ̂̊pWw肵܂ix,y,zj
# Sizeł̎w肩AMinMaxł̎ŵǂ炩p܂
# _𒼕̂̊pȊOɂꍇAMin,Maxp܂

FaceTexture=0,BillTexture,10,10
FaceTexture=1,BillTexture,10,10
FaceTexture=2,BillTexture,10,10
FaceTexture=3,BillTexture,10,10
FaceTexture=4,BillTexture,50,50
FaceTexture=5,BillTexture,50,50
# ̂̊eʂ̃eNX`ݒ肵܂
# n߂̐́Aݒ肷ʂ̃CfbNXłix+,x-,y+,y-,z+,z-̏j
# QԖڂ̃p[^́A[Texture]IuWFNg̖Oł
# RASԖڂ̃p[^́AẼeNX`̊g嗦ł

# |||||||||||||||||||||||||||||||

[Object]

Type=Box
# ̃IuWFNg̏Փ˔^Cvł
# [Shape]TypeƈႢA蔻̍ۂ̌̕`ɂȂ܂
# ݎwł̂́ABoxíjA Sphereijł

Shape=Bill
# ̃IuWFNǧ`ł
# [Shape]ubNw肵܂

# Pos=0,0,0
# ̂̈ʒuw肵܂ix, y, zj

GroundPos=500,300,0
# ̂̈ʒunʂ̑ΒlŎw肵܂ix, y, zj
# PosƈႢAzlɒnʂ̍܂

# Radius = 100
# Փ˔^Cv Sphere ̏ꍇɓ蔻ɗp鋅̔ał

# [Object]ɂASize,Max,Minϐ܂A
# Փ˔^CvShapeɎIɐݒ肳邽ߏȗł܂B

# `󂪓IuWFNg𕡐ꍇA[Object]ubNJԂ܂

[Object]
Type=Box
Shape=Bill
GroundPos=3000,0,0

[Object]
Type=Box
Shape=Bill
GroundPos=5000,-300,0

[Object]
Type=Box
Shape=Bill
GroundPos=-3000,100,0

[Object]
Type=Box
Shape=Bill
GroundPos=0,-200,0

[Object]
Type=Box
Shape=Bill
GroundPos=500,-3000,0

[Object]
Type=Box
Shape=Bill
GroundPos=-300,1000,0

[Object]
Type=Box
Shape=Bill
GroundPos=1000,-2000,0

